GSU Volleyball League Rules
Version: 28 March 2008
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The league uses standard
FIVB Indoor Volleyball Rules
except as noted below. If the team captain is not familiar with the rules,
he/she should download the rules and read them over.
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Maximum of 6 players on the court, with a maximum of 4 men on the
court at any time. Teams may play with fewer than 6 players, but
the maximum of 4 men players is always in effect. There is no
minimum number of players needed, but:
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A default in the regular schedule will result in the defaulting
team being dropped from the league unless there is a very very
very good reason for the default.
All matches involving a "dropped" team are removed from the standings.
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A team automatically defaults the set if it has only men or only
women on the court at any time during the match, unless both
team captains agree to let play continue.
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While a waiting list of teams wishing to enter the league exists,
a team should have at least 5 players on the court at all times;
if a team does not, please inform the League Coordinator.
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Players may play for only 1 team in the league (not for 1 team
in each Division) - teams that can't get enough players to be
independent will be dropped from the league, and all matches involving
such players will be scored as default losses.
The only time it is acceptable for players to play for another team is
"pick-up" to use available gym time, where the match does not count.
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It is dangerous and unsportmanslike to have high caliber (e.g.
(ex-)varsity players) on Intermediate B and/or Recreation division teams
- there is no way to create / enforce a rule about eligibility,
but common sense should tell the captain and the player that spiking
the ball at/near unprepared players is going to result in an injury
sooner or later.
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Match scoring:
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Competitive Division matches are 3 sets to 25 points (27 point cap) using
the rally point scoring system with 1 hour time slots.
Standings are based on percentage of sets won only,
and all 3 sets "count"; if the 3rd set is not completed by the
end of the time slot, it does not count.
Competitive Division play should commence within 10 minutes of the
start of the time slot.
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The Intermediate and Recreation Divisions matches are 3 sets to 25 points
(27 point cap) using the rally point scoring system (where a point
is scored on each serve by one of the teams) in 1 hour time slots.
Standings are based on percentage of sets won only,
and all 3 sets "count".
For the third set, the team leading at the end of the time wins the set;
if the set is tied, hopefully the incoming teams will let the match
continue for one more point, and will keep out of the way as much as
possible.
If the teams can't resolve a tie quickly or don't want to, it is fine to
record the match result as 2-0 or 1-1.
The teams can play for fun to complete the time slot.
Intermediate/Recreation Division play should commence within
10 minutes of the start of the time slot.
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Teams still waiting for members after the "warm-up" period can either
play with what they've got (see rule 1 though),
or default the entire match at that point,
or if they expect their players to show up, just default the first
set. In the last case, the teams would then play a "fun set" (that does
not count since it was already defaulted), with whatever bodies are
present. When that "fun set" is completed, if the team in default is still
in default, they lose the second set by default as well; the teams
would then play another "fun set" that does not count (they've already lost
2 sets). If the missing player(s) show up during the "fun set",
the match starts for real at that point, with
the set score 1-0 or 2-0; the "fun set" in progress need not be completed.
Late players can be added to the line-up at any time.
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While there are no explicit substition rules / limits,
teams should establish a substition pattern
(e.g. when rotating, the player who was serving goes off; or, a team
could play half-sets with a fixed line-up then switch bodies
at 13 points). To maintain a maximum of 4 men on the court, a team
would/could skip substituting when a women was serving if there are
no women sitting off at that time.
Under no circumstances, except injury, can a player leaving the
front row upon rotation return to the front row until that players
position has returned to the front row by rotation.
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THE MATCH SCORE MUST BE ENTERED ON THE GSU VOLLEYBALL LEAGUE WEB SITE.
UNREPORTED SCORES COUNT AS DOUBLE DEFAULTS
(WHICH WILL AFFECT REGISTRATION OF THE TEAM IN
THE LEAGUE FOR THE FOLLOWING YEAR).
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There are no referees - players are responsible for calling
infractions of the rules as appropriate to the division of play.
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Matches are played in the spirit of competitiveness and fair play.
Sportsmanship is the key goal.
The enjoyment of the game and the quality of the league
(especially at the Competitive / Intermediate A levels) depends
on every player.
If everyone does their part, all can have a great season of volleyball.
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Due to the short time slots, there are no time-outs during the set, and
teams should take only a short (1 minute) water / strategy break between
sets.
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In Competitive and Intermediate A,
all players are expected to call their own faults,
and to call the lines properly.
All net touches are immediate faults (unless the ball from the
other side pushes the net into the player),
a volley at/below the chest is most likely a lift,
and any palm-up open-hand hit under the ball should be called a "lift"
immediately by the offending side.
Note that a lot of what would normally be called a double hit is
legal off a serve / spike.
If in doubt, call it, as it was probably a fault.
If the players won't make the call, the team captain must step in and
take action; it should never be required that the opposing team
gets involved in discussions about the play of your team.
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While it should be obvious, specifically:
it is unsportmanslike to delay a time-limited set when you are ahead;
it is unsportmanslike to do anything except roll the ball gently by
hand under the net to the serving team after the point is complete - no
kicking, no throwing;
it is unsportmanslike to serve before the other team is ready, but
teams can not take a long time to get ready to receive serve either
(5 seconds should be sufficient);
it is unsportmanslike to have players show up to meet the default rules,
then have them stand at the edge of the court (or out of the court
after the ball is served) not "allowed" to touch the ball - if you have
players come out, let them play, or find others who can.
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Unsportsmanlike behaviour will result in the ejection of your team
from the league permanently.
If this is happening in the Competitive or Intermediate A divisions,
where all players are expected to know the rules of volleyball,
the player / team should think about whether they should really be playing
in this league.
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The team captains should agree before the match how strictly they want
to call the match.
- Competitive Division matches should be called very tightly.
- Intermediate Divisions should call all net and foot violations,
leaving ball handling (palming, directing and scooping)
to be decided by the captains before the match.
In Intermediate A, any play with an open palm facing upwards
should be an automatic fault.
- Recreation Division is "jungle ball" (anything goes - events like
4+ hits on one side, putting the ball into the wall/lights/floor,
and attempting to take down the net should be called but not much else).
This means that almost all the other rules cited here regarding
the finer points of play and/or technique do NOT apply, unless the
Recreation Division is specifically mentioned.
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Regarding disputes over the rules, if the dispute involves a single
play during a set, if the captains (only) can not resolve the issue,
the point is simply replayed.
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If the dispute is before the match (which will probably involve the
default rules or players coming late), the captains should try to
resolve the issue. If they can not, the match should be played "for
real", with the score being reported. The captains should then contact
the League Coordinator the next day by e-mail with their side of the issue;
a decision will be made based on the posted rules.
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BUT, if the captains agree to an outcome before the match is played,
that result will stand regardless of what the rules state. This is in
keeping with the general policy that whatever the captains agree on
before the match will stand. As a team captain it is your
responsibility to know the rules, and to stand by your choices once you
make one.
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In agreement with recent International rule changes, the entire
body (including head and feet) may be used to play the ball, and a
serve hitting the net and landing in the receiving team's court is
good (i.e. a point for the serving team).
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House rule #1: if the ball touches the wall, roof, rafters, lights
or any other obstruction (other than the net / net wire), it is a fault by
the team last touching the ball.
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House rule #2: there is no antenna, real or imaginary, so all shots that
get over the net and land in the other court are legal; a shot hitting
the blue support posts is out of play.
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For the service, at least 1 foot must start outside the court (red lines).
The server may serve from anywhere between the extensions of the side lines.
First service may be decided by a coin flip, ball spin, or a rally (at
least 3 times over the net); for subsequent sets, first service should
alternate between the teams.
For the Recreation Division only,
there is a limit of 5 serves per player. After that, the serving
team rotates 1 position, but keeps serving.
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Although only 3 hits are allowed per side, the ball may be
blocked at the net (a block is made above the top of the net,
with the blocker's feet off the floor) and then hit by the same
player without penalty for a double hit, and his/her team still
has 2 hits remaining - in effect, the block does not count as a
hit no matter which player makes the next play. A service may not
be blocked or spiked.
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Players may reach over the top of the net only on the follow-through
for a spike or block. A player may never touch the ball when it is
entirely in the opponents court (defined by the plane of the net)
until after the third hit by the other team.
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Players may not touch the net at any time, or land with either
foot completely across the center red line under the net (DESPITE THE
INTERNATIONAL RULE CHANGE PERMITTING THIS - IT IS TOO DANGEROUS).
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A player starting play in the back row may spike provided he/she
leaves the ground behind the red 3 meter line across the court.
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The GSU gym is very small, and the boundaries of the volleyball
court go very close the walls, benches and net supports.
Be very careful about going outside the court boundaries to play
the ball.
There is no room for people to even stand along the sidelines, where
they may interfere with play in progress. It is annoying and disruptive
for teams to enter the gym to do their stretches and chat while another
match is in progress. In no case should you enter the gym while play
is occurring; wait for the point to be decided.
Therefore, players waiting should stay outside in the hall until their
time begins - there is a clock in the bar, which determines the official
start/end time for matches. It would be reasonable to give the teams
playing the match a "1 minute warning" during a suitable break in play.
Players can stretch downstairs in the common room,
but watch the very low ceiling.
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The standings are normally updated on Friday morning; the
web site is updated automatically when the entered scores are processed.
If there are missing scores at that point, the match will show up with
a 0-0 score.
Score reports / modifications will be accepted up to the following
Friday, only for matches from the previous week.
To "correct" a score from more than 1 week ago, both team captains
need to agree in writing (e.g. e-mail) that the posted score is
incorrect.
In case of a dispute, the score submitted will be used,
so it is the interest of both captains to make sure the correct
score is entered on the web site.
The "official" standings are ALWAYS what is visible on the GSU
Volleyball League web site.
Each captain should get in the habit of checking the standings every week
on the web site.
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For all divisions,
the final standings are determined by the percentage of sets won.
A team must play at least 10 matches (30 sets) to be eligible for the playoffs.
Ties will first be broken based on the head-to-head record over the season.
If a tie still remains and all tied teams will make the playoffs,
a draw will be done by the League Coordinator to determine playoff seeding.
If a tie still remains and a team will finish out of the playoffs,
a sudden-death match will be held to break ties given sufficient time;
otherwise, a draw will be done by the League Coordinator in the presence
of all affected team captains if at all possible.
For divisions with less than 7 teams, only the top 2 teams will make
the playoff round;
for divisions with 7 to 14 teams, the top 4 teams
will make the playoffs;
for divisions with 15 or more teams, the top 8 teams
will make the playoffs given sufficient time to play the matches
(playoff matches in this case will be best of 3 in the first round,
not best of 5).
For the Intermediate A and B Divisions,
the standings will be used at the start of the next season to switch
a few teams from the bottom of Intermediate A with a few teams
from the top of Intermediate B.
There are no playoffs in the Recreation Division; the standings
are kept only for the reference of the teams and the League Co-ordinator
for re-alignment purposes for next season.
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Rule changes for playoff matches:
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The matches are a best of 5 sets, except for first round of playoffs
involving 8 teams;
the first four sets are to 25 points with a 27 point cap using
rally point scoring as usual. The fifth set, if necessary, is to
15 points, win by 2 points, with no cap.
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One short (30-60 second) time-out per team is allowed during each set,
and teams can take a longer (2-3 minute) water / strategy break between
sets.
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A referee will be provided for the Competitive Division playoffs.
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If a new team captain takes over part way through the year, it is
EXTREMELY IMPORTANT that this be conveyed to the League Coordinator.
Failure to do so may result in the team being dropped from the league,
since the League Coordinator must be able to contact team captains
quickly and reliably.
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To cancel a match, please contact the other team and the
League Coordinator as far in advance as possible; if there are teams
that do not play that week, one of them will get an extra match.
If the match is cancelled with more than 24 hours notice, there
is no penalty; with less than 24 hours notice, the match is scored
as a default win for the other team.
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If the University officially closes,
which can be seen at the
U/Toronto weather web site,
matches can probably still be played as the GSU almost always stays open.
However, the default rules are no longer in effect.
If both teams show up and agree to play with whatever players they
have, the match counts.
A team can NOT be forced to play a match, and neither team
can claim a default win under any circumstances.
Otherwise, the captain(s) should report the match as a "no game"
(by e-mail), and the teams can play pick-up;
you may want to ask players from the previous game to stay
around if the numbers are short.
It is very unlikely any missed matches can be made up later in the schedule.
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SETTING UP THE NET:
See the detailed instructions on the walls of the gym, or on the
website.
Matches are played with the net set at mens height, which means the
second hole from the top of the blue net supports, and the second hole
from the bottom.
- PLEASE DO NOT USE THE BOTTOM HOLES IN THE BLUE NET SUPPORTS FOR THE
BOTTOM OF THE NET - THIS PUTS TOO MUCH TENSION ON THE NET AND THE ROPES.
- THERE IS NEVER ANY NEED TO UNTIE ANY ROPES FROM ANY OF THE SPRING
CLIPS, OR FROM THE CRANKS.
- PLEASE DO NOT DO TIE ANY ROPES DIRECTLY TO THE NET OR THE SUPPORT POSTS;
ALWAYS USE THE SPRING CLIPS.
- IF YOU CAN'T LOCATE SOME OF THE SPRING CLIPS, CHECK THE BADMINTON
NET AS THEY MAY HAVE BEEN REMOVED WITH IT.
- PLEASE DO NOT DO CREATIVE KNOT WORK WITH THE NET ROPES.
- PLEASE DO NOT OVER-TIGHTEN THE NET - THE ROPES ARE 1000+ LB TENSILE
STRENGTH, YET THEY ARE BEING BROKEN!
League Coordinator: Mike Peterson,
telephone: 416-978-5230 (office), 647-393-4661 (cell),
e-mail: mikep@noc.utoronto.ca.
The captains list, rules, schedule and standings are available from
"/~mikep/Vb/".